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The entire process of making this film was one long war
story. I knew I would need cream of the crop artists to realize
my goals
for the film (a funny, surprising, gross and ultimately heartfelt
story), but
the fact that I had no budget to pay wages to folks who were already
working
full time, made finding, keeping and motivating talent extraordinarily
draining. And since I produced the film as an after hours project
at Disney (which made setting up our production pipeline
significantly easier than working from home), it meant that my talent
pool was
essentially limited to people working at the studio. While
almost
every independent short film made faces similar problems in attracting
talent,
the difference here is that I never found any production management
help in the
studio pool; and because animation is such a labor intensive process, I
had to
shoulder producing responsibility literally daily for over three
years.
Over 70 people received credit on the film,
but
finding these folks took hundreds of inquiries. And because
ultimately I was the one most invested, I could never expect anyone to
work five
days a week for the life of the production like I did. In
fact, I
could never expect anyone to ever do any work. After all, I
wasn't paying
them. These were the rules of the game, and it meant
constantly
playing a balancing act of setting deadlines and then
never getting upset when inevitably the tasks slipped because the
people
assigned wanted to have a life. I spent three years vacillating
between being amazed at the level of help I received from some
incredibly talented artists to wondering how I would ever find enough
help to finish.
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